

|61750|CCTips|You may have to turn the cake before putting on a decoration in order to get it in the right spot. Rotation of the cakes, for unknown reasons, was cut from the final game.
#Unblocked purble place windows
These tips relate to the ability to rotate cakes in the Windows Vista Build 5219 prototype. Too bad! I'm sure you can do better next time. |58004|CCTips|You've clogged the production line. This tip would have appeared when you "clog" the production line. |57636|CCTips|There's already a decoration there! // When you put a decoration on top of another decoration.

When you try to put batter on a batter already there. You're allowed some mistakes, work on the other cakes on your line. |42768|CCTips|Oops, you can't correct batter. The same applies for batter, and thus, leaves both of these tips unused. In the final build, you are able to place a decoration on top of a decoration, replacing it. Unused Tips Comfy Cakes Ingredient-on-top-of-Ingredient Tips contains dedicated dialogs, tips, scripts, etc., but there's also unused fullscreen dialog boxes of these. The other Windows Vista games allow the player to choose a texture pack, but since Purble Place doesn't use texture packs, this dialog goes unused.ĬONTROL "OK", 1, BUTTON, BS_DEFPUSHBUTTON | WS_CHILD | WS_VISIBLE | WS_GROUP | WS_TABSTOP, 236, 278, 72, 14ĬONTROL "Cancel", 2, BUTTON, BS_PUSHBUTTON | WS_CHILD | WS_VISIBLE | WS_TABSTOP, 310, 278, 72, 14ĬONTROL "Select Card Deck", 5002, STATIC, SS_LEFT | WS_CHILD | WS_VISIBLE | WS_GROUP, 7, 7, 234, 8ĬONTROL "", 5000, "SysListView32", LVS_ICON | LVS_SINGLESEL | LVS_SHOWSELALWAYS | LVS_SHAREIMAGELISTS | LVS_ALIGNLEFT | WS_CHILD | WS_VISIBLE | WS_BORDER | WS_GROUP | WS_TABSTOP, 7, 17, 380, 108ĬONTROL "Select Background", 5003, STATIC, SS_LEFT | WS_CHILD | WS_VISIBLE | WS_GROUP, 7, 135, 234, 8ĬONTROL "", 5001, "SysListView32", LVS_ICON | LVS_SINGLESEL | LVS_SHOWSELALWAYS | LVS_SHAREIMAGELISTS | LVS_ALIGNLEFT | WS_CHILD | WS_VISIBLE | WS_BORDER | WS_GROUP | WS_TABSTOP, 7, 145, 380, 101ĬONTROL "&Randomly choose deck and background", 5004, BUTTON, BS_AUTOCHECKBOX | WS_CHILD | WS_VISIBLE | WS_GROUP | WS_TABSTOP, 7, 253, 233, 10 These eyes were used in prototype builds pre-Windows Vista Build 5308. Unused Graphics ui/buildapurble features/iconsĪlongside the icons for the used Purble Shop eyes exist these icons of the early versions of the Red/Pink eyes. Oddly, they can also be used to navigate the menu bar. Left analog stick/D-Pad/Shoulder Buttons/Triggers

Possibly undocumented because Oberon Media thought people were too used to the traditional controls, and little kids wouldn't be using a controller. Internally, Purble Pairs and Purble Shop are called "Concentration" and "BuildAPurble" respectively.Īn interesting feature that isn't documented anywhere (Help Menu-wise) is XInput (gamepad) support - if the game detects an Xbox 360 controller plugged into a USB port, the P1 corner on the controller will light up, signifying the controller can be used. The loading screen in the Windows Vista version also has the Comic Sans MS font, In Windows 7, it is now in Segoe UI. The Windows Vista version has the main menu's logo in Comic Sans MS. Probably intended for controlling the timer. Force Lose - Automatically makes the player lose in timed games.Mixer - Mimics the sundae dessert "power-down" the tiles are moved all across the playfield.Force Win - As you'd expect, the player automatically wins the game.Sneak Peak - Lets the player look at all the tiles, but only if none of them are flipped.This menu is comparatively intact, with almost all of the options working. "Reload Variables" doesn't appear to do anything on the surface, while "Time Attack Mode" would have toggled the automatically sliding conveyor belt mechanic. The only option that appears to work is "Win Game", which does indeed let the player win. The options consist of trying to pick the graphics currently available. The rest appear to have been for the figure the player has to guess for, but they don't appear to be functional. The only part of the menu that appears to work is "Toggle Curtain", allowing the player to see behind the curtain.

However, the debug menus aren't seen until entering one of the mini-games. They didn't even bother deleting sounds from the prototypes!Īs with most other games shipped with Vista and 7, it has an internal g_debugEnabled variable.
